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Jaswir

100 Game Reviews

27 w/ Responses

Hmm interesting.

Really love the concept. Because it's about getting as many collisions as you can to gain money which I have never seen before in an idle game. It is also really simple. I like the special skill because I didn't expect that so It caught my attention to figure out what it means.
I think this game is really good in the end game and med game, but the beginning is just too slow for most people and they quit before they see the interesting stuff.

Some ideas that might make it better:
1. Add something you can do with your mouse to gain extra collisions, maybe if you click on the ball it gets an extra instant push. Often good idle games besides being idle have something the player can do, e.g. in cookie clicker you can click on the cookie. I think this will really have an impact on your score because I feel like most people quit this game early because they can't do anything with the red ball to some sort of own control on this game.

2. Add newgrounds highscores. This way people are motivated to continue playing to beat eachothers scores.

3. Balls can also collide with eachother, could make the gameplay more interesting when you have more balls.

Some other things I liked about later in the game. I liked how different balls have different special effects. maybe describe the special effect of each ball in the upgrades?

Definitely wouldn't quit this game you really got something here. Just needs some work on the rough edges. Some finetuning, playtesting, finetuning ...

I like the art. and variety of enemies
If you want to make it better I suggest.
when you dig at pig, you can restart at beginning of boss fight.

Afterwards it would be cool if there are different things I can do with the sword. So that I can like master it. That way I can find new tactics as I play and do things faster

BluePeanuts responds:

Thank you!
Though, I will probably not update this game anymore and move on to another project.
But I'll try to make my future games better based on your suggestions. :D

Ooh that ending was very clever. Really had to think outside of the box for that one.
Love it.

Nice way of using shooting mechanic to solve platformers.
I find the controls to painful for my joints with the mouse for mobile this game would be great however. Thought about a mobile release?

Also I would suggest starting the play farther from the left of the screen so you can't shoot yourself offscreen which feels really annoying.

Love the music.

Pretty good. Love the ranger with bows theme. Reminds me of oldschool runescape <3.
I really like the first mechanic using your arrows as a platform. Because I have never seen this before and it works and you explained it well.
I got pretty frustrated at levels where I had to make precise movements to make past the monsters. This kept me away from the fun of puzzle solving. I would have liked it the puzzles required more thinking and less precise movements to it past the monsters.
All in all I think you have a great beginning here for a great ranger game.
I hope you improve on this.

Like how you have to complete a field. That is addicting.
The difficulty curve makes it very difficult for me. That's why I quit at lvl 4. I liked the new mechanics you used. One thing you could do is make some levels with 1 mechanic, this can be 2, 3 , I like 5. And then make each level with the mechanic more difficult such that it has this difficulty curve: https://featherhatgames.com/105-2/ (red is a new mechanic)

I wasn't aware the game changed with every new play.
Until I Googled foor the solutions to this game and found the 4th final ending.
Even then it wsas still barely noticeable.
I suggest to dramatize the difference: for example the ginger guy waas really out of ordinary.
Give every character a different facial hair style, hair style.
When you shoot the painting in baby room make the holes cracks in the glass instead of dots.
Or make the painting fall.
Didn't notice the cross because of the pixel imprecision.

Also when I didn't click on the alien and restarted the game the alien was no longer there.

Played first 6 levels pretty fun.
Especially love the music, spikes and laser lines are a nice way to add challenge.

Pupa

Jaswir @Jaswir

Age 29

Game Designer

University of Utrecht

Netherlands

Joined on 3/27/17

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