HAHA I really enjoyed this. Now all I got to do is Repeat this success in real life.
1000 noodles is a good start :P
HAHA I really enjoyed this. Now all I got to do is Repeat this success in real life.
1000 noodles is a good start :P
You did a well job on adding some innovativaty:
The movement feels new because of the funky way you make and the fishes are animated to move.
Also you can move deep down, that's pretty cool.
Liked how you have ship too.
There are also bombs and power ups!
Improvement points:
Can't see when the protection power up runs out makes me lose and get frustrated because I couldn't know.
Not sure if you can, but I couldn't eat the ship when I was big. It would be really awesome if you could eat ships.
Also when you go deeper it would be cool if there where other fish there.
So there would be a reason to go deeper.
Thanks for the likes and suggestions. Your suggestions are remarkable.
- A power bar for protection.
- Ship can also be bait. ( this is really fun )
- More special fish that live in deep. Will have to go deep to hunt them down.
Your suggestions for the second version were noted.
Very Original, found this very entertaining :)
Love it, the basic Z, X design with an original twist, using pitches.
Reminds me so much of runescape
As Indie as Indie can be. Keep up the good work!
This is not a game man. Sure you have two players and you can move around, but there's no goal.
It's an interactive physics simulation basically.
How about add a goal?
Great narrative
Very original
Good game design
Only one thing that lacks for me is game feel
Simple yet addictive! Hope I'll be able to achieve this too with my games one day :)
Pupa
Age 29
Game Designer
University of Utrecht
Netherlands
Joined on 3/27/17